
Regardless of all that, the game stays faithful in the game's environment, which is definitely where the game potential always lied. Dante's descriptions have spawned dozens of paintings and sculptures, so it follows that the next adaptation would be highly visual, too. And in a video game, players can explore the nine themed layers of hell. As far as I can tell, the level design is fairly close to the text's descriptions. For example, the final few hours of game play take place in an icy ninth circle of hell alongside the Devil.
I could go on, because I legitimately think video games are one of the coolest mediums to adapt the Inferno to varying degrees. They're all about exploration, world building, and visuals. There's a much longer list of games that have referenced the Inferno without outright adapting it; to name a few--Devil May Cry, Bayonetta, Castlevania, Fallout, Resident Evil, all of which are popular/successful franchises.
Basically, I'm all about video games as storytelling mediums, and it's so cool how a work as old as the Inferno can be adapted to such a new form of media.
Sources:
Tony Kline: Dante's Divine Comedy
Wikipedia: The Divine Comedy in Popular Culture
TvTropes: Word of Dante
Image: Wikimedia Commons: Levels of Hell
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